Unfortunately, when it's time to put money on the table there might be an actual need for me to find a regular job. I have been coping as much as I can but I feel like I'm at a big crossroad.ĭue to these issues I've always tried to be as independent when it comes to working as possible, as my very few experiences with a job have ended in what could be considered disasters (I was sacked for calling me boss a cunt). Having an overwhelming feeling of loneliness and feeling like I'm not worth anything. The futureI'm gonna be frank with you folks, things are looking grim at this time, not just my finances but also my life in general.Īs some of you may know, I've been suffering from major depressive disorder and ADHD since I was very young, this is making my life somewhat of a living hell. (By the way, I'm still trying to come up with a marketing name for PH on Godot 4, something like PH: Evolution or something like that, any suggestions?) The changes also mean controller support will be improved, you will be able to change controllers on the fly much more easily, without having to fiddle inside menus. With the new Input Glyph system we have working Steam Input, so you will be able to use it when PH on Godot 4. The other two big projects are the Input Glyph system and the new Steamworks wrapper, these aren't released yet, but will be soon. The performance of video decoding appears better, although there are again some kinks to iron out. Some of the big upgrades to PH on godot 4 come from a set of new projects I started together with this patreon, the new video decoding code which is already public. Porting of Project Heartbeat to Godot 4 is going well, 90% of things already work, the two big ones are the multi spinbox in the editor and youtube downloads.įor the initial release of the beta of Project Heartbeat on Godot 4 Multiplayer and leaderboards will be disabled, but they'll be brough back before release.
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